Belote rules

Free to play. No install, no ads between hands, no betting.

The rules in 30 seconds

  • Four players in two teams, 32 cards.
  • A card is turned face up: take its suit as trump or pass; in the second round another suit can be named.
  • The taker's team needs at least 82 of the 162 card points; belote and melds do not count toward that.
  • Belote and rebelote — the king and queen of trump — are worth 20 and always stay with their holder.
  • Raw points to 501; Belote with melds also scores runs and four of a kind.

Classic French Belote skips the auction. A card is turned up, and the question is simply whether someone takes it as trump — quick to start, and the version most people mean by "Belote" outside Armenia.

Belote Club runs it in two flavours: plain Belote, where only belote and rebelote score as declarations, and Belote with melds, where runs and four-of-a-kinds count too.

The turn-up

  • Four players, two teams, 32 cards
  • One card is turned face up — that suit is the trump on offer
  • Players decide in turn whether to take it; taking it means committing to win at least 82 of the 162 card points — belote, rebelote and melds do not count toward that
  • If nobody takes it in the first round, the choice widens in the second

Card values

Standard Belote values: in trump the jack leads at 20 and the nine follows at 14.

CardPlain suitTrump
A1111
101010
K44
Q33
J220
9014
800
700

152 card points plus 10 for the last trick — 162 in a deal.

Belote and rebelote

The king and queen of trump in the same hand are worth 20, announced as you play them — belote on the first, rebelote on the second. Here they are always credited to the player who holds them — even when the contract is lost.

Plain Belote vs Belote with melds

The two variants share one engine and differ in exactly one thing: whether declarations beyond belote count.

  • Belote — only belote and rebelote score; runs and four-of-a-kinds are off
  • Belote with melds — runs (20 / 50 / 100) and four-of-a-kinds score, for the team holding the biggest one
  • Both play to 501 in raw points
  • Belote with melds uses the French four-of-a-kind values: jack 200, nine 150, ace, ten, king or queen 100

Melds, when they are on

CardsPoints
320
450
5100

Four of a kind: jack 200, nine 150, ace / ten / king / queen 100 each.

The 81–81 split

A deal can end 81–81. The defenders bank their 81 straight away; the taker's 81 are carried forward and go to whoever wins the next deal that is not itself a tie — so a dead-even deal still decides something.

Scoring and the target

Raw points, no division, first team to 501. A deal is worth 162 plus declarations, so a match is typically four to six deals.

Common questions

What is the difference between Belote and Coinche?

Belote turns a card up and asks whether anyone takes it; Coinche runs an auction from 80 to 160 and lets opponents double the contract. Belote plays to 501, Coinche to 701.

Which variant should I pick?

Plain Belote is the fastest game in the lobby and the easiest to teach. Belote with melds rewards holding a hand together, since runs and squares are back in play.

Play a hand

Free to play. No install, no ads between hands, no betting.